Monday 12 October 2015

Film Art : Introduction and Understanding Animation reading week 4

Understanding Animation 
Narrative Strategies

"Animation is especially suited to the process of association linking, both as a methodology by which to create image systems, and as a mechanism by which to understand them. Understanding these images only comes from an active participation in the images as the repository of meaning in their own right and not necessarily, in direct connection to other image."

This quote states how animation work in the way of image linking with association, like montages. The connection may not be direct as well, in terms of repeating the same pattern of association. This means animation does not have to work in terms of live action films, as animation can be more abstract in terms of how frames link. This again focus on the linking of frames and how it ties a narrative together.

Film Art : Introduction
Chapter 4 Mise En Scene 

Mise En Scene involves all that is in the frame, setting, lighting, props, costume, and the behaviour of the figures. Realism is a standard of value, however realism vary across culture and different  era has different perception on how do people act and the properties that involves in realism. Mise en scene actually has more power in manipulating the setting of the film by using different props, costume, and special effects. Like Melies The Mermaid his use of the backdrop and post production with detailed planning on the angels of the camera makes it realism in that era of film. Although most of his film were fantasy genre. Film focuses on the setting more than other mediums like the theatre, as the screen can exist with out actors. a cut away of a leaf in the wind, or waves beating on the shore can heighten the dramatic effect of a certain scene. Some films even uses actors as an assessory only to counterpoint the nature as the leading character.

Film Art: An Introduction and Paul Wells Understanding Animation reading week 3

Narrative Strategies

"Animation is especially suited to the process of association linking, both as a methodology by which to create image systems, and as a mechanism by which to understand them. Understanding these images only comes from an active participation in the images as the repository of meaning in their own right and not necessarily, in direct connection to other image."

This quote states how animation work in the way of image linking with association, like montages. The connection may not be direct as well, in terms of repeating the same pattern of association. This means animation does not have to work in terms of live action films, as animation can be more abstract in terms of how frames link. This again focus on the linking of frames and how it ties a narrative together.

Film Art : Introduction
Chapter 4 Mise En Scene 

Mise En Scene involves all that is in the frame, setting, lighting, props, costume, and the behaviour of the figures. Realism is a standard of value, however realism vary across culture and different  era has different perception on how do people act and the properties that involves in realism. Mise en scene actually has more power in manipulating the setting of the film by using different props, costume, and special effects. Like Melies The Mermaid his use of the backdrop and post production with detailed planning on the angels of the camera makes it realism in that era of film. Although most of his film were fantasy genre. Film focuses on the setting more than other mediums like the theatre, as the screen can exist with out actors. a cut away of a leaf in the wind, or waves beating on the shore can heighten the dramatic effect of a certain scene. Some films even uses actors as an ascessory only to counterpoint the nature as the leading character.

Paul Wells Re- Imagining Animation Reading Week 2

Paul Wells Reimagining Animation from the Chapter Authorship

"It is evidently some what hard to shift the traces of the original, corporate, industrial military agendas that conceived much of the technology used in contemporary mainstream animation, if the primary conflict based concerns of gaming are anything to go by."

This states that animation was used in mostly gaming, advertising, propaganda, and other cooperate use of the medium, therefore it is rather hard to shift from contemporary mainstream animation to animation as a form of art. However, the rise of these animation, personal responds of individual artist becomes increasingly significant. They are not particularly political, or aesthetic resistance, however acts as a respond to the dominant model of conservative imagery.

Corporate Critique, Personal Visions

"Comedy's essential, even in a dramatic film, it oils everything, it's the sugar you give the audience to make the medicine go down easier. Other times it lowers their guard and lets deeper things sneak in through the side door."
Stated by Hertzfeldt that humour is a great part of animation, and that the use of comedy actually furthers focuses the audience to discover more in depth themes of the film, and actually embedded more ideologies in to the film for the audience to digest. Which with out comedy many of the audience would be bored, and would not concentrate on to the ideas the film is trying to express.

This could be supported by the animated short film by Santiago Grasso The Employment, the film introduces the audience in to a work where human work force is taken to a level of that human are used as objects, like furniture, transportation, and many other purposes. It focuses less on the aesthetics of the film, and cooperate ideologies. But portray capitalism in a dark comedy way, which makes the audience rethink their position in their society and community. With out the humour, the film would not work well to express its essential ideas.


Paul Wells Understanding Animation Reading Week 1

From reading Wells Animation Genre and Authorship 
Chapter 1
i found this quote from the reading saying:

In what has become one of the most oft- quoted insights about the animation process , master animator Norman Mclaren suggests: 'how it moves is more important than what moves... what the animator does on each frame of film is not as important as what he or she does in between.'' quoted in solomon 1987:11 

Mclaren directs us as animators to focus on the movement of characters, objects, all that is in the frame, and what it directs to express. as animation opens up greater freedom than to live action on  ways to express. He also states that in the second part the animator must ensure that technical, aesthetic and conceptual continuity is achieved frame by frame, and that 'closure' or understanding of the coherence of the frames be understood by the viewers. Meaning animators should focused on also how the story is put together through frames, and each transition should be carefully chosen, be able to express in the flow of imagery.


From reading Wells animation Genre and Authorship 

Chapter 4

'Animation is especially persuasive in depicting such states of consciousness - memory, fantasy, dream, and so on - because it can easily resist the conventions of the material world and the realist representation that characterises live action cinema.' 


This quote states how animation can resist conversion of the material world, and be very persuasive in depicting different states of consciousness.

Therefore allows animation as a medium to explore further expressions and ways to show ideas. Interns of aesthetic in my animation could be helped with his medium, as a cross over with different mediums for example photographs, and drawings could be both integrated in to the animation. 

Further Investigation should be made on animation regarding conciseness, memory, fantasy, and dream. moreover focus on looking at how the animators uses transition in terms of editing, frame after frame, and how they uses this unique medium to new ways of expressing ideas.




Monday 5 October 2015

Satoshi Kon - Editing Space & Time



This video talks about the influence that Satoshi Kon made on editing, and how his animation changed the styles of editing had influenced many famous directors, like Christopher nolan and Darren Arnofsky. His particular style of using graphic matching scenes to cut, or wipes the screen with a character or object, or match cuts, became a unique way of moving from image to image scene to scene.

Satoshi Kon has made many films regarding dreams, memory, and conciseness, Can be shown in Paprika (2006 ), Memories (1995), Perfect blue (1997) His uses of editing can uniquely portrayal and creates this sense of space in his animation, it often brings the audience in to the perspective of the characters, with out even the audience noticing. Further creates mood and mise en scene that contributes to the entire narrative of the story. Making his films very fun to watch, and unpredictable.

This can particularly help in terms of the transition choice i could make in the film, in creating a better flow of the narrative, also further utilise this medium to express more complex ideas.